Solo developer Stephen Thirion's Faraway launches after 16 years of development as a minimalist arcade-puzzle game published by Annapurna Interactive. The title requires only a single button to play. Players control a shooting star through space, snapping onto passing stars to orbit around them and change direction. The goal involves connecting stars to form constellations, with successful combinations adding time to the player's lifespan and unlocking score multipliers that open larger areas.

Thirion, whose earlier indie title Eliss became a cult classic, designed Faraway with no narrative. The game features a simple-to-learn, hard-to-master gameplay loop that blends traversal with combo meters and a ticking clock. Multiple modes including puzzle missions and high-score chases provide practice opportunities. The randomly generated levels use a minimalist art design with a distinct color scheme and retro sound design that creates what reviewers call a "zen-like experience" balancing point-earning objectives with exploration.

The design prioritizes giving players tools to discover maneuvers independently rather than heavy instruction. Thirion's craft results in a compact experience described as "hard to put down and even harder to get out of your head once you've gotten too into it." The game lacks narrative depth or complex mechanics, focusing instead on refined arcade fundamentals developed across its lengthy creation period.